Wednesday, December 10, 2008

Monday, November 24, 2008

New Pagoda Render




Ambient Occlusion in 3ds Max 2009.

Survivor Face

A Close Up, Textured with a Normal Map. Created Using XSI 3d Studio Max, Zbrush, Photoshp, and Headus.

Friday, November 7, 2008

Huntress

I want to put a tatoo on her exopsed shoulder and chest. 

Huntress

Some more shots.

Huntress

I found a this texturing workflow was allot quicker with Zbrush's airbrushing tools, as apposed to hand painting in photoshop or using images. Though the quality tends to suffer in some areas and is more stylized. Later on I might incorporate more Image projections to add some more realism.

Saturday, November 1, 2008

My favorite part is the way you can get the subtle details like the veins under the surface. No Images were used. The hair still has to be painted.

Poly Paint

This is my first time poly painting like this. I used red, blue, yellow, white, and skin tone.  
Some texturing practice. A quick vein and temperature zone map to test my poly painting skills in Zbrush. 
Thanks to Nelfunk, and Zbrush Charatcer Creation Book;) 

Wednesday, September 24, 2008

Gorilla

Inspiration for this Gorilla was from a Mcfarlane Conan figure. It was done in
3d Studio Max, XSI, Headus, and Zbrush.

Survivor2

Survivor

Panther


This animal was done in 3d Studio MAx, Headus, and Zbrush.

Pagoda2

Pagoda

This was a hardsurface model I did, and I plan to texture it.

Huntres

This character was done in XSI, and is in the process of being sculpted and textured.